@startuml
sprite $bullseye [48x48/16] {
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000000000000000000000000000000000000000000000000
}


!define FA6_BULLSEYE(_alias) ENTITY(rectangle,black,bullseye,_alias,FA6 BULLSEYE)
!define FA6_BULLSEYE(_alias, _label) ENTITY(rectangle,black,bullseye,_label, _alias,FA6 BULLSEYE)
!define FA6_BULLSEYE(_alias, _label, _shape) ENTITY(_shape,black,bullseye,_label, _alias,FA6 BULLSEYE)
!define FA6_BULLSEYE(_alias, _label, _shape, _color) ENTITY(_shape,_color,bullseye,_label, _alias,FA6 BULLSEYE)
skinparam folderBackgroundColor<<FA6 BULLSEYE>> White
@enduml